DRAG · TAP TO BURST
CANVAS PHYSICS
Particle Gravity
120 bodies orbiting your cursor via inverse-square attraction. Tap to detonate an outward burst.
OPEN/ GLSL · RAYMARCHING · WEBGL · 4-PHASE
Rendered live by your GPU. Every pixel solved by raymarching a distance field — no meshes, no textures, just math.
/ 60FPS · WEBGL2DRAG. TAP. PLAY.
EVERY DEMO RUNS LIVE IN YOUR BROWSER.
CANVAS PHYSICS
120 bodies orbiting your cursor via inverse-square attraction. Tap to detonate an outward burst.
OPENGENERATIVE VISUAL
Three interfering waves shaped by drag. X controls frequency, Y controls amplitude.
OPENMICRO GAME
A complete breakout game written in vanilla canvas. Drag to play.
OPEN